![]() Over the years I have been collecting IOR (Index of Refraction) values I can find for use in 3d rendering applications. V-Ray Next for 3ds Max Courseware – 1.Index of Refraction values (IOR) - For use with 3d modeling / rendering and animation applications V-Ray Next for 3ds Max Courseware – 1.1 Adaptive Dome Light, Auto Exposure and WB V-Ray Next for 3ds Max Courseware – 2.1 GPU Updated UI V-Ray Next for 3ds Max Courseware – 2.2 GPU Environment Fog V-Ray Next for 3ds Max Courseware – 2.3 GPU Volume Grid ![]() V-Ray Next for 3ds Max Courseware – 2.3.1 Volume Grid Texture Steps V-Ray Next for 3ds Max Courseware – 2.4 GPU VRScans V-Ray Next for 3ds Max Courseware – 2.5 GPU Dispersion V-Ray Next for 3ds Max Courseware – 2.6 GPU Bucket Rendering and Cryptomatte V-Ray Next for 3ds Max Courseware – 2.7 GPU Distance Texture V-Ray Next for 3ds Max Courseware – 2.8 GPU AlSurface V-Ray Next for 3ds Max Courseware – 3.1 New Hair Shader V-Ray Next for 3ds Max Courseware – 3.2.1 Denoise render elements V-Ray Next for 3ds Max Courseware – 3.3 Lighting analysis V-Ray Next for 3ds Max Courseware – 3.4 Metalness V-Ray Next for 3ds Max Courseware – 3.5 Improved Viewport IPR and Debug Shading V-Ray Next for 3ds Max – How to light an exterior day scene V-Ray Next for 3ds Max – How to light an exterior night scene V-Ray Next for 3ds Max – How to light an interior day scene ![]() V-Ray Next for 3ds Max – How to light an interior night scene ![]() V-Ray Next for 3ds Max – How to create and use Materials V-Ray 5 for 3ds Max, beta - Available now Browse our selection of free V-Ray for 3ds Max tutorials below. ![]() The latest version delivers a powerful feature set, technical advances, and support for open source technologies. V-Ray for 3ds Max is the complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. ![]()
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